Film rewriting: Kubo and the Two Strings

So to be a bit more accessible, let’s add some English to this game!

Last weekend, I went to the movies with a friend and (sort of) by coincidence we saw Kubo and the Two Strings. Without actually knowing it either, it was a beautiful stop-motion movie where you could easily lose yourself in its visuals.

But then the story. It was not that it was terrible, not by all means. But I always keep wondering how they manage to keep these tales so predictable. Being an instantly obsessed millennial internet user, I dove right into the IMDB and review pages. Having read a few reviews, it got me thinking that it would be interesting to see how the story could be changed to follow a more original, possibly more interesting, path.

Let’s take a look at the basic storyline below:

“Kubo and the Two Strings is an epic action-adventure set in a fantastical Japan from acclaimed animation studio LAIKA. Clever, kindhearted Kubo ekes out a humble living, telling stories to the people of his seaside town including Hosato, Akihiro, and Kameyo.”

“But his relatively quiet existence is shattered when he accidentally summons a spirit from his past which storms down from the heavens to enforce an age-old vendetta. Now on the run, Kubo joins forces with Monkey and Beetle, and sets out on a thrilling quest to save his family and solve the mystery of his fallen father, the greatest samurai warrior the world has ever known.”

“With the help of his shamisen – a magical musical instrument – Kubo must battle gods and monsters, including the vengeful Moon King and the evil twin Sisters, to unlock the secret of his legacy, reunite his family, and fulfill his heroic destiny.”

Source: Rotten Tomatoes

In one of the reviews I read online, it was mentioned that the hero himself did not have a lot of doubts regarding his fate/travel/destiny. Another thing, that often seems to be the case in these kinds of stories, is the underdevelopment of the villains. They just exist without a background or any other motivation besides being bad(ass). Sounds like a simple way of living, but one that does not incite a lot of recognition. Additionally, I was initially a bit confused with the role of the mother, especially since (spoiler!) she goes from a mentally unstable person to a wise and protective monkey.

So what to do? I propose some simple editing of crucial story elements (spoilers!):

  1. Can we have the mother act a bit more lucid in the scenes where she is not a monkey? Just so it feels more natural once she actually becomes the monkey. That would be very helpful to our audience.
  2. The start of Kubo’s journey starts because he stays outside after dark and can thus be found by the bad peeps. Can we have a better motivation for Kubo to stay outside other than that he somehow does not manage to run the whole way back in one sequence because he just needs to be slow once?
  3. Can we get a look at what Heaven looks like? What is the reason for people in Heaven to be so cold and evil? That is not what I have learned before!
  4. There is no moment of inner turmoil. This guy has his mother turned into a monkey, a beetle as his additional travel companion, is chased by people descended from heaven and has both his parents dying at the same time. How is he keeping his stuff together? Please enlighten me!
  5. Why is there a semi-happy ending with the entire family (even though the parents are in some sort of spirit-form)? Please do not end this movie in such a cheesy way.

Sounds great huh? Now to find some people to shoot this thing again in like 100.000 frames since it is stop-motion. Oh well, it is all about the ideas right?

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